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SMITE ONLINE


Initial release date: March 25, 2014
Developer: Hi-Rez Studios
Mode(s): Multiplayer
Genre: Multiplayer online battle arena
Engine: Unreal Engine


Smite is a free-to-play, third-person multiplayer online battle arena (MOBA) video game developed and published by Hi-Rez Studios for Microsoft Windows, macOS, PlayStation 4 and Xbox One.In Smite, players control a god, goddess, or other mythological figure and take part in team based combat, using abilities and tactics against other player-controlled gods and non-player-controlled minions. The game has multiple player versus player modes, many playable characters, and has a successful esports scene with multiple tournaments, including the annual Smite World Championship which has a US$1 million dollar prize pool.

Gameplay
Smite features many different game modes, with the largest being Conquest.Players are formed into two teams, with five players to each team. All players begin at opposite sides of a map at their team's 'fountain'. Before the players enter the map, they are granted an amount of gold (usually 1,500) to buy starting items. These items grant special bonuses or abilities that enhance the player's god. There are three continuous 'lanes' running from one side of the map to the other. Each lane is defended by a 'Phoenix' which is accompanied by a pair of extra defensive towers. Phoenixes and towers deal a large amount of damage to any enemies that come too close. The goal of each game is to destroy the opposing team's Phoenixes and the Titan, a giant warrior who must be defeated to win the game. The players are accompanied by 'minions', small soldiers with a weak attack; these minions spawn at the Phoenixes every thirty seconds and run along their lane until they meet opposition and attack immediately. Minions will attack not only players and other minions but also towers, Phoenixes and the Titan; in fact, their presence is required for players to deal full damage to these objectives. Defensive positions will prioritize enemy minions over players, allowing players to attack a tower without receiving damage; however, towers will fire upon players if there are no minions nearby or the player attacks an enemy player under their tower. If a game is going badly for a certain team, they can decide to surrender after at least 10 minutes, though this requires a majority of the team (4 players to 1) to agree. wikipedia.org

Classes
Gods are one of 5 classes: Warriors, Hunters, Assassins, Mages, and Guardians. Each class is primarily played in a different role in conquest.

  • Warriors: These gods are designated as the all-rounder class, with melee basic attacks that do a good amount of physical damage. They also have reasonable durability and mobility, and some also have the ability to support their allies.
  • Hunters: Ranged gods that do physical damage with mostly basic attacks. They lack the durability and early-game capability, and are generally geared towards the late-game domination.
  • Assassins: These gods are similar to Warriors, but they excel more at damage and mobility at the expense of durability. They are mainly used for jungling.
  • Mages: Magical ability-based gods, normally ranged. They are usually the least durable class, and also often lack the mobility tools that other classes have. They excel in area control, and usually have high burst.
  • Guardians: High-health gods with magical damage and mostly melee basic attacks. They normally occupy the support role of their team and excel in crowd control, but normally lack the damage of other classes. wikipedia.org
Gods

<<< Learn More About Gods HERE >>>


Game Modes

Conquest

Info:
Conquest is our premiere competitive mode and features a three-lane map surrounded by a jungle area. Your base, defended by three Phoenixes and a Titan, sits on one end. Your enemy's base is on the other.
Map Objective:
Destroy opposing towers, phoenixes, and Titan.
Other map objectives are the neutral buff camps, Portal Demon, Fire Giant, and Gold Fury.
Players: Solo up to a party of 5.
PvP Rewards: You will earn normal match rewards
Game Duration: 30 minutes

Arena

Info:
The gladiators have called out for help and the gods have answered. The Arena game mode is a brawling deathmatch where your goal is to defeat enemy players and their minions by reducing their side's ticket count to zero. Average game time is around 15 minutes.
Map Objective:
Each side starts with 500 tickets.
Killing an enemy player deducts 5 tickets from the enemy tickets.
Killing 10 enemy players spawns a siege minion for your team.
Killing an enemy minion deducts 1 ticket from the enemy tickets.
Helping a friendly minion reach the enemy portal deducts 1 ticket from the enemy tickets.
Helping a friendly siege minion reach the enemy portal deducts 15 tickets from the enemy tickets.
Players: Solo up to a party of 5.
PvP Rewards: You will earn normal match rewards.
Game Duration: 15 minutes

Siege

Info:
Siege is a Conquest-like game type, with two lanes on a small map. Try to acquire siege juggernauts to push lanes quickly.
Map Objective:
Kill jungle camps and players to earn five tickets.
Kill minions to earn one ticket.
100 tickets earn your team a siege juggernaut.
Kill the central jungle camp for an instant siege juggernaut.
Destroy opposing towers, Phoenixes, and Titan.
Other map objectives are the neutral buff camps.
Players: Solo up to 4 man teams are allowed.
PvP Rewards: You will earn normal match rewards.
Game Duration: 15 minutes

Joust

Info:
Joust mode features a single-lane map and a side jungle. Your base, defended by one Phoenix and a Titan, sits on one end. Your enemy's base is on the other. Average game time is around 15 minutes.
Map Objective:
Destroy the opposing tower, Phoenix and Titan.
Other map objectives are the neutral buff camps and the Bull Demon King.
Players: Solo up to a party of 3
PvP Rewards: You will earn normal match rewards
Game Duration: 15 minutes

Assault

Info:
Assault is similar to the regular conquest mode, but instead features a single lane and no jungle. Your goal is to help protect your base while attacking your enemies' defenses.
Map Objective:
Destroy opposing towers, phoenixes, and titan.
Once you leave your spawn area, you cannot return until you have died and respawed.
Solo and Parties of two, three, four, or five are allowed.
Players: Solo up to a party of 5.
PvP Rewards: You will earn normal match rewards.
Game Duration: 10-15 minutes

Clash

Info:
This mode features a dual-lane map with a small jungle and a camp in the center. Your base, defended by two Phoenixes and a Titan, sits on one end. Your enemy's base is on the other. Average game time is around 15 minutes.
Map Objective:
Destroy opposing towers, phoenixes, and titan.
Other map objectives are the neutral buff camps and Apophis.
Players: Solo up to a party of 5.
PvP Rewards: You will earn normal match rewards.
Game Duration: 10-15 minutes

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